Sunday 4 February 2024

Robo-Tech

A write-up of the Robo-Tech from Tyranny of the Daleks.  This is using the second edition rules from the Doctor Who Roleplaying Game from Cubicle 7.

ROBO-TECH



Concept: Dalek technician

Focus: Obedience

Homeworld: Various

Tech level: 9

Short-term goal: To obey the Daleks

Long-term goal: To obey the Daleks


Awareness 2, Coordination 2,

Ingenuity 3, Presence 1,

Resolve 2, Strength 2


Skills:  Conflict 1, Medicine 2, Science 3, Technology 3, Transport 1


Equipment: Light Laser Pistol (3 / L / L)

Earpiece - Distinctions: Transmit (limited to receiving commands from Dalek central command only)

Distinctions: The robotising operation makes the Robo-tech somewhat impervious to pain - reduce 1 from physical damage

Story Points: 1



Character notes

In very rare cases, the Daleks select extraordinary specimens to undergo a robotising operation that produces the Robo-Tech, a more intelligent slave that is designed to assist Dalek scientists in the laboratory.  These are normally prisoners who display a great deal of knowledge in the sciences and technology.

They are fitted with an earpiece for instant reception of commands from Dalek central command.  The work in the laboratory is intense, and most Robo-Techs do not survive for long before their bodies collapse from overwork.  If there is a need, they can fight as ordered by their Dalek masters.

As with the other Robo-men, their memory is almost completely destroyed in the operation, and so they are unable to remember family and friends from their earlier life. On occasion, this means a Robo-Tech will be ordered to pursue their former loved ones.  (In game terms, the Gamemaster may choose that one of the time travellers recognises a Robo-man, or a roll of double 1s on 2D6 indicates this is the case).

No comments: