Friday, 30 May 2025

The Ninja

A write-up of the Ninja from Tyranny of the Daleks.  This is using the second edition rules for the Doctor Who Roleplaying Game from Cubicle 7.

THE NINJA


Concept: Manifestation of Dalek Soldiers in Extermina, the Dalek virtual world.

Focus: Extermination

Homeworld: Dalek virtual world, known as Extermina.

Tech level: 9

Short-term goal: The extermination of all non-Dalek life forms

Long-term goal: The extermination of all non-Dalek life forms


Awareness 3, Coordination 4,

Ingenuity 2, Presence 2,

Resolve 3, Strength 3


Skills:  Athletics 3 (Climbing), Conflict 4 (Ninjutsu), Subterfuge 4, Survival 2

Equipment: The Ninjas start off unarmed, but can gain weaponry if given them by the Empress.  These include the tonfa, pole and three-sectional staff.  All are +2 to Strength in combat.

Note: These statistics relate to the manifestation of Dalek soldiers in Extermina, the Dalek virtual world.

Story Points: 4


Character notes

During the adventure, the Emperor of the Daleks seizes upon the capture of the Doctor to integrate the Time Lord’s nervous system into Dalek technology. As part of this process, the Doctor is rendered unconscious and then forced to enter Extermina, the Dalek virtual world. The Ninja are how the Dalek soldiers  appear to the Doctor in this realm.

The Ninja can normally work tactically together in groups of two or more in unarmed combat, but if given weapons, usually confront a foe in single combat, taking it in turns to fight and wearing down their opponent over time.

Their use of language is very limited, restricted to a basic Dalek vocabulary, such as “Destroy”, “Exterminate”,  and “Annihilate!”

Three Ninja attack the Doctor



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