Sunday, 3 November 2024

Thorvath, spiritual warrior of the Pham, on Galentor

Character details for Thorvath, spiritual warrior on the planet Galentor, from Tyranny of the Daleks.  This is using the second edition rules from the Doctor Who Roleplaying Game from Cubicle 7. 

THORVATH

Concept: Spiritual warrior of the Pham

Focus: Lentargi

Homeworld: Galentor

Tech level: 1

Short-term goal: To protect his tribe

Long-term goal: To achieve a sense of oneness with Lentargi


Awareness 2, Coordination 2

Ingenuity 2, Presence 4

Resolve 2, Strength 4

Skills: Athletics 3 (Running), Conflict 4 (Sword), Convince 1, Craft 1, Intuition 1, Knowledge 1, Medicine 1, Science 0, Subterfuge 3 (Lay traps), Survival 2, Technology 0, Transport 0

Story Points: 0

Equipment: Chainmail armour (Armour Protection: 2)

Thorvath, with Gultarn in the background

Character notes

Thorvath is a charismatic figure within his tribe, or Pham as they call it. Known for his striking looks, he has many admirers and a reputation as one of the tribe’s most handsome men. He shares a passionate relationship with Elara, the Harvest Keeper, a wise elder who manages the tribe’s food supplies. Despite their age difference, they share a profound connection. Elara has imparted much of her knowledge about the world to Thorvath, who, in return, brings youthful energy and joy into her life. This bond fuels his determination to protect both her and their people.

Thorvath inherited the Shield of Chain, a finely crafted chainmail shirt, forged using the last remnants of electrical power after the Dalek invasion. This armor was meant to guard against the claws and fangs of the Mugati, ferocious creatures that prowl their land. The chainmail once belonged to Thorvath's father, who tragically died after a fatal fall during a Mugati chase. His father’s passing left Thorvath with an enduring anger and a thirst for vengeance. Over time, this has driven him to become one of the Pham’s greatest warriors, though he favors peace over conflict when possible. His strength and skill in battle have earned him deep respect among his people, and he takes his oath to protect the Pham seriously.  Those who seek to discount his strength and bravery due to his good looks,  calm manners and piety are soon shown their error.

Thorvath has a special connection with Lentargi, the spirit of all life on Galentor. Growing up, he listened to tales of the Daleks and the struggles his ancestors faced to survive their devastation. Though not a priest, he feels his path as a warrior is a form of devotion, believing that fighting is his way of honoring Lentargi. His connection deepened during a journey south to the Skybound mountain range, where his pale blue eyes, believed to carry the sky’s supernatural touch, witnessed the majestic landscape. This experience strengthened his spiritual bond with Lentargi.

Thorvath’s reputation as a warrior began with a harrowing encounter with the Mugati. Whilst a young man, he narrowly survived an ambush by these massive, clawed beasts, outwitting them by leading them into traps he had prepared. His courage and resourcefulness earned him the admiration of his tribe, marking him as one of their finest defenders.

He has a unique affinity for the Thals, outworlders whom he regards as efficient, capable warriors, a quality he aspires to despite his own tribe’s deeply rooted traditions and superstitions. Thorvath views the Thals' pragmatic approach to life as something that could elevate the followers of Lentargi, offering a new way forward for his people.

Recently, Thorvath was forced to confront a painful moment of courage when he and Elara, surveying fields ahead of the harvest, were attacked by a lone Robo-Man on his way back to a Dalek shuttle. To his horror, he realized it was his cousin, Jarek, turned into a Dalek pawn. In a desperate struggle to save Elara, he was forced to kill Jarek. Although he acted out of necessity, the encounter left Elara wounded, a scar that has never fully healed. Thorvath is haunted by guilt, blaming himself for her injury, though Elara holds only gratitude for his bravery. This inner conflict complicates their relationship, adding an emotional weight to his already heavy sense of duty.

Despite his fierce loyalty and bravery, Thorvath’s passionate nature sometimes clouds his judgment. The loss of his father and cousin, and the ever-present threat of the Daleks, cast a shadow over him as he bears the responsibility of safeguarding his people. His relationship with Elara both strengthens and challenges him, as he balances his devotion to her with his duty to his tribe.

Thorvath’s journey is one of survival, love, and vengeance, navigating relentless threats from the Mugati and the Daleks, and seeking common ground with the Thals. His ultimate dream is to free Galentor from the Dalek menace once and for all—a service he believes would honor Lentargi and finally bring peace to his people.


Saturday, 19 October 2024

Elara the Harvest Keeper - for the Doctor Who Roleplaying Game

Character details for Elara the Harvest Keeper on the planet Galentor, from Tyranny of the Daleks.  This is using the second edition rules from the Doctor Who Roleplaying Game from Cubicle 7. 

Elara, left, and Thorvath, as Daleks on Hoverbouts approach

Concept: Collector of the harvest

Focus: Harvest

Homeworld: Galentor

Tech level: 1

Short-term goal: To plan next year’s harvest

Long-term goal: To take over the tribe


Awareness 2, Coordination 2,

Ingenuity 3, Presence 3,

Resolve 4, Strength 2


Skills: Athletics 1, Convince 3 (Talk Down), Craft 4 (Farming), Intuition 0, Knowledge 3 (Galentor Harvest ceremonies), Medicine 1, Science 0, Subterfuge 2, Survival 1, Technology 0, Transport 0

Condition: freezes in the sight of Daleks and Robo-Men (Resolve + Intuition check to overcome)

Story Points: 0


Character notes

Elara holds the esteemed and ancient role of Harvest Keeper in her tribe, a position passed down through generations. She carries out the vital task of ensuring the harvest is brought in, a duty that has evolved from an office in the original settlement’s organisation, into a ceremonial seat of authority in the present tribal society. It is a great responsibility and a respected role to undertake.  Since taking over the position, Elara has been a great success; the harvests have never been bigger in living memory, and the tribe is relatively well fed as a result. She uses the word “Pham”, at first ceremonially and now informally too, to denote the tribe; a corrupted version of a word from the ancient and now extinct human language of Inglish.

Elara married young to Valreth, and together they had two sons, Eldorn (aged six)  and Ralgar (four). Tragedy struck the family two years ago when Valreth died from a fatal infection after an accident with a scythe. Despite their best efforts, without modern medicine they couldn't save him.

Her high status in the tribe has drawn the attention of many suitors, and recently, she began a passionate relationship with Thorvath, known as one of the tribe’s most handsome men. However, her dedication to her duties remains her primary focus. She approaches her work with a pragmatic, sometimes stern demeanor, expecting others to match her relentless drive. The rough and ready agricultural practices on Galentor rely on ancestral techniques from the original settlers, intertwined with the tribe’s deep spiritual beliefs in Lentargi, the spirit of life on their world.

Elara is both respected and somewhat feared by her people. Her authority in practical matters, especially concerning the tribe’s survival, rivals even Thural’s. Yet, her rigid focus on agriculture has led to clashes with the Thals. She underestimates the looming threat posed by the Daleks, whom the tribe refers to as the Evil Ones, and their Robo-Men. Her refusal to fully acknowledge this danger has on occasion placed her people in harm’s way, ignoring warnings about Robo-Men patrols while her farmers continue working in the fields.

The Thals, frustrated by her stubbornness, have filed reports about her defiant ways, noting how challenging she is to work with. Elara’s power makes this even more problematic, as her influence could lead the tribe into greater peril. Despite her strength in leadership, when directly faced with the Daleks or Robo-Men, her courage falters. The terror they inspire paralyzes her, leaving her unable to react. It isn’t cowardice as such, but a disconnect from the horrors they represent—a reality too alien for her to confront.

This strained relationship with the Thals took a darker turn when they discovered that Elara had stolen (she would say borrowed) precious plasteel from them, a material they can no longer produce after their nano-manufacturer was destroyed in a crash three years ago. Using her stealth, Elara crafted a ceremonial sickle from the stolen metal, an important tool in the religious rituals that precede the harvest. Although the Thals have yet to act on this theft, it has become a lingering source of tension, deepening the divide between them and this formidable matriarch. To Elara, the use of this material is her way, using her ceremonial magic, to try and integrate the Thals and the otherworldly elements of their environment, including the Daleks, into the rituals and the tribe’s spiritual world, and is as much as a spiritual act as it is theft of a shiny metal to use to make a sickle. She is aware of her weakness, and this is her means of trying to overcome it. 


Sunday, 22 September 2024

Tereska the Healer and Zareth the Farmer - for the Doctor Who Roleplaying Game

Character details for Tereska the Healer and Zareth the Farmer on the planet Galentor, from Tyranny of the Daleks.  This is using the second edition rules from the Doctor Who Roleplaying Game from Cubicle 7. 

TERESKA THE HEALER

Concept: Tribal healer

Focus: Healing

Homeworld: Galentor

Tech level: 1

Short-term goal: To survive

Long-term goal: To help the tribe survive through her healing.


Awareness 2, Coordination 2,

Ingenuity 3, Presence 4,

Resolve 4, Strength 2


Skills: Athletics 2, Convince 3 (Charm), Craft 3 (Singing), Intuition 4 (Empathy), Knowledge 2, Medicine 4 (Alternative Remedies), Science 0, Subterfuge 0, Survival 1, Technology 0, Transport 0

Equipment: Folklore medical items

Story Points: 1

Character notes

Tereska is a beautiful young woman who has, before her time, taken on the role of the tribal healer.  The previous healer, an elderly woman named Koralyn, was taken in a raid by Robo-Men over a year ago, and never seen again, and as Koralyn’s apprentice, Tereska has had to take on the role sooner than she was expecting.

Thankfully, Tereska’s skills and knowledge are held in high esteem by her compatriots and she has had a great deal of success in her work, especially in helping new parents with babies and young children.  The human culture on Galentor values empathy as a natural part of their devotions to Lentargi, the spirit of nature, and Tereska’s genuine patience and caring has led some of her kinfolk to wonder if she has supernatural powers in this regard.

In her studies as the tribe’s healer, she was taught the ancient, pre-interstellar and now extinct language of Inglish. Inglish was a standardised version of English developed during the early 23rd Century as a common international language for humanity to use when Earth became unified during the recovery from the Dalek invasion of the previous century.  Inglish was in turn outmoded by the creation of an AI derived language named Interlac to facilitate communications between humans and AI around the time of the founding of the Empire of Earth in the mid 24th Century.  

Inglish is still important as part of humanity’s cultural heritage, and one of the few remaining paper books the tribe has is a relic from the original settlement on Galentor, written in somewhat barbarous late Inglish, entitled “Q. wiTHz gahd'n: platz n foklor marjik nd olt medzin :)”. Its pages appear to provide a detailed description of the use of plants and herbs in medical potions and treatments.

This particular tome is now well thumbed from being consulted by Tereska and her predecessors for decades, replete with underlining and notes in between the lines and in the margins.  

Tereska is married to the farmer Zareth. They are very much in love, devoted to each other and hoping to start a family of their own very soon.

One other point is that Tereska admires the women amongst the Thals for their bravery and leadership and wishes, in secret, that she was one of them.

Tereska, left, and Zareth


ZARETH THE FARMER

Concept: Tribal farmer

Focus: Farming

Homeworld: Galentor

Tech level: 1

Short-term goal: To get the harvest in

Long-term goal: To start a family with his wife, Tereska


Awareness 3, Coordination 3,

Ingenuity 2, Presence 2,

Resolve 3, Strength 4


Skills: Athletics 3 (Swim), Conflict 1, Convince 0, Craft 3 (Farming), Intuition 1, Knowledge 1, Medicine 2, Science 0, Subterfuge 0, Survival 2, Technology 0, Transport 0

Equipment: Walking staff (+2 to Strength in combat)

Story Points: 1

Character notes

Zareth is a young man who is one of the many farmers amongst the tribe.  Most of the tribe have responsibilities to some degree in the production of food, and Zareth is one of a large number who spend most of their time dealing with agricultural matters.

As a farmer, Zareth is noted for his special skills as a butcher.  He is experienced in the efficient and speedy slaughter of an animal, and splitting the carcass into the different cuts. Whilst he is not one of the tribe’s cooks, he is popular amongst his kinfolk for roasting meat on an open fire to perfection.

Zareth is married to Tereska, and they are very much in love and looking forward to starting a family of their own. He grew to know Tereska as Koralyn, the previous healer and Tereska’s tutor, was Zareth’s mother.  Whilst Zareth has never been greatly interested in Lentargi, the tribe’s guiding spirit, or the beliefs connected with it, he has some knowledge of the cult’s secrets and hidden places having grown up with one of the tribe’s spiritual leaders. 

Beyond his duties as a farmer, Zareth greatly enjoys swimming in the warm waters of Galentor, including its rivers and lakes, and has journeyed far to do so.   His interest in swimming has led to him becoming familiar with the Seltharn, large, streamlined marine mammal-like animals that are native to Galentor, and if he is lucky, sometimes he swims with them in the ocean nearest to the tribe’s settlement. In doing so, as well as simply enjoying the activity, he at last feels that he is communing with the spirit of life as his mother had always hoped.


Tuesday, 28 May 2024

Maldric, Tribal Warrior - for the Doctor Who Roleplaying Game

A write-up of Maldric, tribal warrior on the planet Galentor, from Tyranny of the Daleks.  This is using the second edition rules from the Doctor Who Roleplaying Game from Cubicle 7.

MALDRIC, TRIBAL WARRIOR



Concept: Tribal warrior

Focus: Combat

Homeworld: Galentor

Tech level: 1

Short-term goal: To protect his tribe

Long-term goal: To become one in Lentargi


Awareness 3, Coordination 4,

Ingenuity 3, Presence 2,

Resolve 2, Strength 4


Skills: Athletics 3 (Climbing),  Conflict 4 (Staff), Convince 0, Craft 2, Intuition 1, Knowledge 3 (Galentor mythology), Medicine 2, Science 0, Subterfuge 1, Survival 1, Technology 0, Transport 0

Equipment: Wooden staff (+2 to Strength)

Story Points: 2

Character notes

Maldric is a fighter for his tribe on the planet Galentor, trained and experienced in various forms of combat, including unarmed fighting.  His favourite weapon though is a staff, which is in reality simply a large stick that he has fashioned somewhat.  Living on a forest planet, thankfully if one staff breaks, it is easy to find another.

He can remember that as a child, there was a tradition of the various tribes of humans on Galentor having seasonal and largely good natured battles with each other, akin to a sporting event. In more recent years, as Maldric grew to manhood, these were replaced by violent raids by the Mugati and Robo-Men. Now Maldric and his fellow warriors are ready to fight to defend their tribe from such terrifying attacks.

When he was a child, he also remembers his family took a Mugati cub as a pet and called it Piknip.  This was a practice going back to before the Dalek conquest of Galentor, and as long as the Mugati cub was well fed, they were endearing and cute animal companions.  Over the years though, even the pet Mugati have become far more aggressive and dangerous, and ultimately Maldric had to release Piknip into the wild, where presumably he still roams.

In his adolescence, Maldric was initiated into the mysteries of the tribe’s spiritual beliefs by the previous tribal leader, Thurvath, father of the current leader Thural.  Maldric grew to passionately believe Thurvath’s teachings about Lentargi, the spirit of Galentor, and the oneness of all living things.  His wholehearted devotion to these doctrines has sometimes put him at odds with the more pragmatic philosophy of the current leader, Thural, although this has never brought them to any conflict or dispute; it is purely a difference of emphasis placed on the teachings of Lentargi.

Maldric (centre), with Thural to his right and Thregar left


Sunday, 19 May 2024

Koldar the Scout - for the Doctor Who Roleplaying Game

A write-up of Koldar, human tribal scout on the planet Galentor, from Tyranny of the Daleks.  This is using the second edition rules from the Doctor Who Roleplaying Game from Cubicle 7.

KOLDAR THE SCOUT

Koldar the Scout (right) with the Thal soldier, Ganthos

Concept: Tribal scout

Focus: Exploration

Homeworld: Galentor

Tech level: 1

Short-term goal: To lean more about the world of Galentor

Long-term goal: To finally know peace


Awareness 2, Coordination 3,

Ingenuity 4, Presence 3,

Resolve 2, Strength 4


Skills: Athletics 4 (Jumping),  Conflict 3 (Martial arts), Convince 0, Craft 1, Intuition 0, Knowledge 3 (Galentor geography), Medicine 1, Science 0, Subterfuge 4 (Sneaking), Survival 4 (Forest), Technology 0, Transport 0

Story Points: 2

Character notes

Koldar is a member of one of the tribes on Galentor, and is an experienced scout and explorer. 

Whilst he was a young boy, Robo-Men carried out one of their intermittent raids on his settlement. In the chaos, they captured Koldar’s mother, Kolara. Koldar and his father Mordath greatly mourned her loss.

Some months later, Koldar and his little friends were playing in the forests near their settlement when  he happened to look out on a clearing between the trees to see a small contingent of Robo-Men standing in formation. With a shock, he realised one of them was Kolara, his mother!

Fleeing as quickly and as quietly as he could, he returned to the village and told his father what he had seen. Shortly, Mordath and others angrily set out to attack the Robo-Men, in the hope of somehow retrieving Kolara. Even with superior numbers though, Mordath’s attack failed, and Koldar’s father died in battle, shot by Kolara.

These terrible events haunt Koldar even now, and he seeks out the depths of the forests and the open plains of Galentor for solace. He is the greatest store of knowledge of the geography of Galentor in his tribe, and is able to seemingly walk silently wherever he goes if he wishes.

Whilst he accepts that his tribe are reliant on the aid and protection of the Thals, the “Golden Skins” as his people call them, given what has happened to him he doesn’t trust them as they are offworlders. 

Koldar has also found peace in the study of martial arts, handed down from the original settlers generations ago, and is an expert at hand to hand combat.


Sunday, 5 May 2024

Gultarn the Red, tribal warrior on Galentor - for the Doctor Who Roleplaying Game

 A write-up of Gultarn the Red, human tribal warrior on the planet Galentor, from Tyranny of the Daleks.  This is using the second edition rules from the Doctor Who Roleplaying Game from Cubicle 7.

GULTARN THE RED


Concept: Tribal warrior

Focus: Bravery

Homeworld: Galentor

Tech level: 1

Short-term goal: To protect the tribe

Long-term goal: To honour the tribe with brave deeds


Awareness 3, Coordination 3,

Ingenuity 3, Presence 2,

Resolve 5, Strength 5


Skills: Athletics 2, Conflict 4 (Sword), Convince 1, Craft 1, Intuition 1, Knowledge 0, Medicine 1, Science 0, Subterfuge 1, Survival 3 (Forest), Technology 0, Transport 0

Equipment: Sword (+2 to Strength) (A roll of double 1s when used could, at the Gamemaster’s discretion, mean the blade has shattered and the sword has become unusable).

Story Points: 6

Characters notes

Gultarn the Red is a warrior of the tribe on Galentor.  His role is to fight to protect them, and he has fought many battles against the Mugati, the other tribes on Galentor and on occasion, even against the slaves of the Evil Ones (the Robo-Men).  

He carries a sword that has been handed down to him through his family on his father’s side from decades ago.  Although he doesn’t know, the sword was originally manufactured shortly after the initial Dalek invasion over a hundred years ago.  The human settlers at the time realised they were under attack, and in desperation, fashioned weapons from whatever was to hand with their last supplies of fuel and energy. Little of this weaponry survives, and Gultarn’s sword is one of the few remaining pieces from this period. It is quite crude, and due to its age, the blade is somewhat brittle.

He is referred to as “the Red” due to the long red cloak he habitually wears, often with the hood up.  His mother had long, lustrous red hair and so the colour red has always been important to him.

As well as great physical strength and fortitude, Gultarn is immensely brave, and would gladly sacrifice his life for his tribe, which he considers to be his extended family.  He wholeheartedly accepts the mythology of his tribe and the leadership of Thrual.


Saturday, 13 April 2024

Thural, tribal leader on Galentor - for the Doctor Who Roleplaying Game

 A write-up of Thural, human tribal leader on the planet Galentor, from Tyranny of the Daleks.  This is using the second edition rules from the Doctor Who Roleplaying Game from Cubicle 7.

THURAL


Thural, tribal leader on Galentor

Concept: Tribal leader

Focus: Lentargi

Homeworld: Galentor

Tech level: 1

Short-term goal: To worship his god, Lentargi

Long-term goal: To lead the tribe


Awareness 5, Coordination 2,

Ingenuity 3, Presence 4,

Resolve 5, Strength 3


Skills: Athletics 3 (Running), Conflict 3 (Spear), Convince 4 (Leadership), Craft 1, Intuition 4 (Sense), Knowledge 4 (Galentor Mythology), Medicine 1, Science 0, Subterfuge 1, Survival 4 (Forest), Technology 0, Transport 0

Equipment: (Spear +2 to Strength)

Condition: Thural has broken his right arm in a preivous mishap, -3 to Coordination and Strength while he recovers.

Story Points: 6


Character notes

Thural has long been the leader of his tribe of human survivors on the planet Galentor, following the death many years ago of the previous leader, Maratha, in a Mugati attack.  He is the father of eleven children by his three wives.

Thural has from an early age made it his life’s work to learn everything he can about the secret lore of Lentargi, the spirit that embodies the living energy of all life on Galentor.  He was initiated into the hidden mysteries of the old beliefs of his people on becoming an adult.

His time as leader has seen increasing attacks by Mugati. There are tales from times gone by that the Mugati were secretive animals who did not attack the humans unless disturbed, yet in recent years they have grown increasingly savage.

Even more serious are the intermittent and unpredictable raids by the Robo-Men, known to the tribe as the slaves of the Evil-Ones. Terrifyingly, the Robo-Men often capture some of the tribe to take as replacement Robo-Men and soon Thural and his followers face their former family and friends in further raids.  Very rarely, Thural and his followers even glimpse the Evil-Ones, the Daleks, themselves, usually ontop of their hoverbouts flying over nearby treetops. 

Thural is a hearty man in good health (aside from his broken arm), in the prime of life.  His upbringing and beliefs have given him a heightened awareness of the world around him, and on occasion this provides him with an almost supernatural sense of imminent danger. He usually wears Mugati skins, sandals, and a necklace of small parts of inoperable ancient technology.  He has a certain understated charisma all of his own, based on his natural benevolence, and none of the tribe have ever thought to challenge his leadership..

His belief in Lentargi is unshakeable, as is his determination to lead the tribe through whatever fate, the Evil-Ones and their slaves put in their way.