The Griffin of Teradom
A scenario for the Broomstix roleplaying game, set in the
world of Harry Potter
by Adam D.A. Manning
by Adam D.A. Manning
An Introduction
This scenario is written for the Broomstix
roleplaying game, a (very) rules light game written with younger players in
mind, set in the world of Harry Potter, based on the fantasy novels by JK Rowling.
You can download a copy of the 16 page rule book and a character sheet for use in play here: http://www.memento-mori.com/broomstix/ - this is the website of the game's author, Jared A. Sorensen.
You can download a copy of the 16 page rule book and a character sheet for use in play here: http://www.memento-mori.com/broomstix/ - this is the website of the game's author, Jared A. Sorensen.
This scenario is written for two first year students (player characters)
but that doesn’t mean the scenario has to be limited to just that number. The following notes are a guide to what
might happen in the scenario. Obviously in actual play, the students might take
actions that change the order of events around. The Gamemaster will have to
adapt and improvise, which adds to the fun!
Broomstix is a rules light, free format game which is quick to learn and easy to play, especially with younger players. The open format and
loose rules mean that both students and Gamemaster have more to do in coming up
with the detail of what exactly takes place, but generally this can be a lot of fun with hilarious results.
Headmistress’ Welcome to the new School Year
This is the Gamemaster’s introduction (in quotes) to the
scenario, to read aloud to the players.
“It is September 2018 and a new school year is starting at
Hogwarts School of Witchcraft and Wizardry.
You are all first year students, aged 11 or 12, and excited about
commencing your studies of the magical arts.”
Hogwarts School of Witchcraft and Wizardry |
Have the students introduce themselves to each other, giving
their names and any background or other information they feel appropriate.
“It is now some twenty years or so since the famous Harry
Potter attended Hogwarts. A new Headmistress by the name of Doctor Runela
Thrimbleton has just taken charge, replacing Professor McGonagall, who retired as Headmistress last year after sixty years working at the school. But Hogwarts is still much the same and as
always, Hagrid is still there. The
Sorting Hat will sort you into your Houses.
The school is abuzz with excitement as the new students start their
studies and the older ones have a reunion as they return after the summer
break.”
If they haven’t already, the students can decide which House
to belong too (or the Headmaster can decide for them, using the Sorting Hat to
allocate them randomly).
Extra note: Students making a successful Knowledge
(History of Magic) roll will know that Dr Thrimbleton is versed in Arithmancy,
the ancient study of the magical properties of numbers, like many successful
administrators in the magical world. Dr
Thrimbleton has a little bit of a Russian accent when she talks, though no one
is quite sure why.
“Dr Thrimbleton calls the school to an assembly on the first
day of term. “Welcome, boys and girls, to the new school year here at
Hogwarts School Witchcraft and Wizardry. I am Doctor Runela Thrimbleton, your
new Headmistress. I hope this year you all work hard in your lessons and learn
more about the ancient magical arts.
There will be some changes this year. As you will see, I have bought the
Goblet of Fire from the cabinet in my study and placed it here, right next to the Head of
School’s Chair, so that we will see it every time we have an assembly.” She
points to it and some of the students gasp with amazement at this striking
innovation. How do the players respond?
Doctor Runela Thrimbleton |
“Also, from now on, under new rules sent to us by the
Ministry of Magic, first year students will now be taking up lessons in
Transfiguration Magic. This was
previously just for second year students and older, but the Ministry of Magic
has decreed that all students are to learn this advanced magic right from the
start. First years, our new Master of
Transfiguration Magic, Mr Marakitus Spollot, will teach you. Your first lesson
will be Mr Spollot this afternoon, directly after luncheon. A round of applause to welcome our new
teacher please boys and girls.”
Mr Spollot is a tall, imposing looking man, wearing flamboyant clothing, including a tall top hat. He has a full moustache that he twitches imperiously every now and then. He smiles rather a lot though and looks pleasant
overall.
Dr Thrimbleton finishes up by saying, “And on another
note, again the Ministry of Magic requires that our school is to be inspected
and monitored this year, to ensure that there is no repetition of any of the
chaos of previous years when certain, now rather famous, students
attended. I wish to introduce
Procurator General Gilbert Oates to you. He is from the Ministry of Magic.
Remember, Mr Oates and his colleagues are only here to help us and I expect you
to obey them just as you would one of your teachers.” She smiles, rather
forcefully, at the end of this and gestures to a tall, very lean man in long
black robes, with a black cloak and a thin, almost skull like face, with close
cropped silver hair on top. Mr Oates smiles
thinly at the children.
“And now, you are dismissed so you may make yourselves at
home in your dormitories!” She claps her hands, the teachers file out, and
the children follow.
A Warning to Students!
Any players should stop reading at this point – everything
after this is only for Gamemasters!
Gamemaster’s Notes – what’s really happening
The Ministry of Magic did, in the years after Harry Potter
and his friends attended, send inspectors along to Hogwarts on several
occasions to check up on things, but that was a long time ago now and this
latest inspection is not by them.
Instead, Lord Voldemort is seeking to regain his power and
this fake inspection is the first part of that plan. He is as yet in a weakened
state following his rebirth, brought about by sorcery, and needs raw magical
power to grow stronger. He plans to steal a number of magical items from
Hogwarts that he can use to regain his power after coming back from the
dead. He believes Hogwarts is an easy
target for such a plan, with rich pickings in the items to be found there. With a new company of Death Eaters, he has
devised a plan to cause as much chaos as possible at Hogwarts to make these
thefts easier to accomplish.
With his Death Eaters, he has faked appropriate
correspondence from the Ministry of Magic and sent it to Hogwart’s new
headmistress. Dr Thrimbleton was surprised at this request, apparently from the
Ministry, but is keen to comply to ensure success in her new position. She
genuinely seeks to be as helpful to the Ministry’s Procurator General, Mr
Gilbert Oates, as she can.
Procurator General Gilbert Oates is in fact a Death
Eater, one of Lord Voldemort's followers, who specialises in concealment and the magic of appearances. With an enchantment, he has transformed his
normal appearance, that of a ragged man with scars over his face, to that of
the more pleasant, albeit still scary, Mr Oates.
Further fake orders from the Ministry of Magic require the
school to teach Transfiguration Magic, normally an advanced form only taught to
second year students and above, as soon as the students start. Lord Voldemort
knows this will cause chaos in the school as such young, inexperienced students
experiment with such forceful mystical energies.
If the students make a Magic Skill aptitude roll of 11 or
more, they will gain the impression that first year students learning Transfiguration Magic does seem odd and goes against decades of practice at
Hogwarts.
This project has worked its way upward as well, into the
Ministry of Magic itself. Using cunning spells, Mr Oates has arranged to have
official sanction from the lower level officers at the Ministry for this
inspection of Hogwarts. The Ministry has other things to attend to and has
failed to notice the bogus source of these orders.
Extra roleplaying: During the scene in the hall, some
of the older students in the years above will glare at the new students, trying
to intimidate them. One of them in particular is a tall, well-built boy of
around 15 with a basin style haircut, his hair jet black. (This is Biffle
Amadycus, who they will meet later). How do they respond to this?
In general, these notes set out a plot to drive events for
the scenario. Please encourage the players to engage in extra roleplaying
between themselves and perhaps other students at the school. How do they
interact? Are they all friends? Is there any rivalry between the player
characters andor other students?
A Letter from the Ministry
When the students sign in at their dormitories, there is a
letter in a plain brown envelope waiting for one of them on their bed. It has a wax seal on it and if the student
inspecting it rolls 11 or more on a Knowledge roll, they will realise it is the
seal of the Ministry of Magic. The
recipient’s name is on the front of the envelope in beautiful, flowing
handwriting.
Opening it, there is a letter inside, which also has the
Ministry’s seal on it. The letter says,
“2nd September, 2018
From: The Ministry of Magic, The Department of Magical
Law Enforcement
My dearest <character name >,
I am sorry about missing all your birthdays and Christmases.
To make up for it, I have left a present for you at
Zonko’s Joke Shop, under the counter. It has a label on it. Ask Zonko for it.
Love,
Thaddeus Hallibon
Deputy General Procurator Extraordinaire
The British Ministry of Magic.”
A Knowledge roll over 6 by the recipient will reveal that
Thaddeus Hallibon is a distant uncle of theirs. Thaddeus has never, ever been
in contact in this way before and it seems extremely odd that he would do so
now.
GM Note: Thaddeus is an uncle of the student involved
and a low level official at the Ministry of Magic. He is deeply suspicious of
events that are transpiring but is unable to get a clear message out.
Zonko’s Joke Shop
They have time before luncheon to go to Zonko’s, although it
will mean evading the prefects wandering the school’s halls. A particular one of these is Biffle
Amadycus, a tall, well built boy of 15 with a basin style haircut. They will
either have to try and sneak past him or try and bluff their way into
explaining why they are outside their dormitories, using Intrigue skills. Biffle will want to get them to stand up
straight and explain themselves and if not satisfied will call one of the
teachers to ensure discipline is observed.
Biffle Amadycus:
Knowledge +2, Athletics +3, Intrigue +1, Magic +3
Specialises in spells concerning truthfulness. From House
Ravenclaw.
Once (or if) they have snuck out of school, they can make
their way to Zonko’s Joke Shop. This is
quite a walk from Hogwarts. At Zonko’s
Joke Shop, they then encounter Zonko, who will not be convinced that the
present is for them. More Intrigue
skills will be needed to convince Zonko of this. He will then try and find it amongst all the parcels stored under
his counter.
Zonko's Joke Shop |
If Biffle is not placated properly, he will raise the alarm
about the students’ disappearance and Mr Oates, the Procurator General, will be
most interested to follow them. He may well confront them in Zonko’s and demand
to know why they are. This is likely to
happen while Zonko is looking for the present.
If the students do not comply, he will go out and then return
a few minutes later in his magical form, that of a malevolent cloud of black
smoke. This smoke will magically appear
in the shop and attack, trying to freeze the students so he can take the present
before they do. If it grabs the
present, the smoke and present magically teleport away and the snake is never
recovered. Athletic (Running) rolls
will be needed to get to the present before the Death Eater does.
Procurator General Mr Gilbert Oates
Knowledge +4, Athletics +2, Intrigue +3, Magic +5
Transfiguration magic.
Has a wand that looks like a small club. Wears long black robes and has a thin, almost skull like face,
with close cropped silver hair. His magic includes the ability to induce cold in his target, freezing them in place.
He has been charged by Voldemort to cause chaos at Hogwarts. He can transform at will into a cloud of black smoke that
can manipulate objects, carry things or cast freezing spells on opponents. This
freezing magic doesn’t kill them, but roots them to the spot, unable to move. It is also very painful. He is cautious about changing into his smoke
form, as he does not want anyone to see it happen to avoid them realising he is
a very powerful magician and not an official from the Ministry of Magic. That
is why he stepped away from the shop for a few minutes to change. If they are
quick, the students could get the present while he is away.
If the students manage to get the present, it takes the form
of a small tin, with the word “PEANUTS” on a label on it, with pictures of
peanuts all over it. It has a lid and on the lid, another label says “OPEN ME”.
If they cast detection spells, there does not seem to be anything remotely
magical about the tin.
If they open the lid, suddenly a one-foot long toy snake,
made with a spring inside, springs out of the tin and jumps at the opener
(Athletics (Jump) roll to jump out of the way). It is just a toy though and nothing untoward happens if the
“snake” hits them. Inspecting the snake
shows there is a label around its neck, which says “Nagini Returns – But Who
Else? TH”.
If they are cornered by Mr Oates in the shop, they can use
Athletics (Dodge) rolls to try and get away from him, although he will try and
block the door, the only exit to be seen. Zonko has a trap door behind the
counter, and can open this to allow them to escape. This leads to a long tunnel
that goes all the way to come up in an outer corridor at Hogwarts. Intrigue
(Sneak and Spy) rolls will be needed to emerge from the trap door in Hogwarts
without alerting Biffle or any of the other prefects or staff.
This incident may make them late for luncheon, which could
lead to punishment including a possible detention. Successful Athletics
(Running) rolls will be needed to avoid this fate!
The First Lesson
After luncheon, it is their first lesson of the school year.
This is the new course on Transfiguration Magic with Mr Marakitus Spollot. He seems surprised and a little unsure
himself of teaching such powerful magic to such young students, but makes the
best of it. In the first part of the
lesson, by way of introduction he makes everyone laugh by turning into a clown,
a tiny dragon and then a cuddly dinosaur, to show his amazing powers. He is a good teacher and makes the lessons
enjoyable.
Mr Marakitus Spollot |
During the lesson though, Dr Thrimbleton knocks loudly on
the door. When she enters, she quiets the class and says she has an
announcement:
“Children, the Ministry of Magic have told me they require
us to have more field trips, so that you have a more rounded education, as they
see it, of the wider world. As a
result, tomorrow morning your class is going on a trip by steamship to
Pilcantor Island, one of the smaller Channel Islands, to study an extinct
volcano there called Mount Teradom. This is the first field trip Hogwarts has
organised in over 25 years. As many of you will know, and the rest will learn
tomorrow, Mount Teradom has a special place in magical history. So, be ready
bright and early to get the train to the seaport. The leader of the trip is
Professor Flevien Shrik. Thank you Mr Spollot, please resume your excellent
lesson.”
She turns and goes. Anyone paying close attention to her thinks
she seems very stressed.
Gamemaster’s Secret lore:
Indeed, she is stressed. This was a direct order from Procurator General
Gilbert Oates, to have some of the school away when they wish to replace some
of the staff with doppelganger (look alikes) Death Eaters. A successful Knowledge roll reveals that
Professor Shrik is a well-liked teacher who is very nice, perhaps too nice as
her classes to be out of control, who specialises in herbology. A successful Knowledge (Herbology) roll
reveals that Pilcantor Island is a source of some special magical herbs used in
healing magic. A successful Knowledge
(History of Magic) roll reveals that Mount Teradom was, thousands of years ago,
home to a mythical Griffin that had almost god like powers and at that time,
the volcano was very active. Dr
Thrimbleton would never normally agree on a field trip, especially so soon
after starting as the new headmistress, but she feels she has little choice.
A Field Trip on a Steamship
The next day dawns bright but breezy as they make their way
by train to Portsmouth. At Portsmouth, at a magically hidden part of the
harbour, they board the steamship HMS Merlin. The ship, originally constructed
in 1922, is hidden from muggle eyes by an enormously powerful enchantment cast
by Dr Thrimbleton herself. The ship, roughly thirty-five metres long, has a
coal-powered steam engine that has been magically enhanced for more speed. It
has a chimney (out of which thick black smoke belches) and two life boats.
HMS Merlin |
While Professor Shrik is not able to keep the children under
strict control on the steamship, the crossing is at first uneventful. There are around thirty other students
present aside from the player characters.
There are also ten crewmen, none of whom have magical abilities.
A few hours later, the vessel’s captain, a veteran of many
journeys named Captain Viglus Allthron, spots the tower of Mount Teradom across
the horizon and hollers this out to all the passengers, pleased that they are
making good progress.
If one of the students makes a successful Intrigue (Sneak
and Spy) roll, they will see four intertwining ribbons of smoke heading across
the sea from England towards them, like black comets with a trail after them.
That student has around ten seconds to warn the others before the ship is
attacked. Anybody who has seen the attackers or was warned about can add +2
bonus onto an Athletics (General Athletics) roll when the attackers hit the
steamship forcefully, rocking it from side to side.
Anyone not getting 11 or more on this Athletics (General
Athletics) roll is thrown onto the deck of the steamship, leaving them out of
action for ten seconds or so. If they Bludge or Flop the roll, they are thrown
against the side of the ship, stunning them and leaving them unable to act for
a minute afterwards.
Professor Shrik is terrified and herds the screaming
children into the bridge and then down some stairs below decks, in the hope
this will keep them safe. This does not have to include the player characters,
although they will directly be disobeying Professor Shrik if they do not go
below.
The ribbons of black smoke are in reality four Death Eaters,
unleashed by Lord Voldemort to try and sink the steamship or push it onto the
cliffs of Pilcantor Island and wreck it.
To
begin with, the Death Eaters throw down blasts of magical energy (more black
smoke), which push and shove the steamship from side to side, sending some of
the crew into the water.
Death Eaters:
Knowledge +2, Athletics +5, Intrigue +3, Magic +4
Knowledge +2, Athletics +5, Intrigue +3, Magic +4
Specialises in smoke magic, in which form they can fly
around causing trouble.
Around a minute or so after the attack starts, they start
landing on the deck of the ship, one by one. Each column of black smoke sharply
descends to the deck and materialises into a human form, that of the Death
Eater. Their leader is Beraskatil Fivenails, a thin, tall striking looking
woman with wild dark hair, streaked in green. They fire more of their magical
energy at the crew and anyone else standing on the deck.
The magical energy is based on cobaltine sorcery, which
focuses on freezing and chilling the target. If the spell is successful, the
target is frozen in place, chilled to the core. This is intensely painful, and
prevents the target from moving and also causes them harm.
The students may have magic with which to fight back or to
mitigate the effects of the spell. This will essentially be a magical combat. If anyone is frozen in this way when the
ship starts sinking or is wrecked, they could be in serious peril.
Everyone knows that the students’ broomsticks (all the
starter model, Shooting Stars) have been locked away in the smaller coal bin on
deck (the larger one is below deck).
Students making a successful Intrigue (Sneak and Spy) roll can unlock
the coal bin door and get in and release the broomsticks. Successful Athletics
(Fly) rolls will be needed to get up in the air. Further successful rolls can
lead to being able to get away from the battleground of the steamship.
Pilcantor Island
The most likely place to fly is Pilcantor Island itself. One
side (the nearest to the steamship) has high cliffs, whilst the other has a
long, pleasant beach. At the back of
the beach grows Pilcantor Powderpuff,
a large fungus that can be harvested for its magical healing properties. This
will be revealed by successful Magical Skills (Herbology) rolls. This could
help those who have been injured by the Death Eater’s cold magic.
It is likely that
one or two of the Death Eaters will pursue any students trying to get away on
broomsticks. If the students are able to get to Pilcantor Island, a magical
barrier around the island prevents the Death Eaters getting any closer than
around twenty metres from the shore of the island. They will fly uselessly
around it, hitting the barrier occasionally, unable to get any closer.
Pilcantor Island is
around one and a half kilometres across and in the centre is the volcano, Mount
Teradom, which is about 100 metres high, with the opening at the top of the
volcano’s cone roughly 100 metres across.
As they approach the volcano, each of the students hears a deep,
resounding voice echoing in their minds, saying “Join me in the heart of the volcano. I have foreseen your arrival and
must speak to you”. They don’t know how, but the voice seems to
emanate from the volcano’s centre, even though they cannot hear it as a sound,
but only in their minds.
After this, the
ground starts shaking. A successful Knowledge roll suggests the volcano is
about to erupt! As the Death Eaters
thrash themselves against the island’s magical barrier, the shaking only gets
worse. In reality, the Death Eater’s
magic is disrupting the island and unleashing the volcano’s previously dormant
energy.
One possibility
concerning the steamship is that, unless it can be prevented, the Death Eaters
circling it or walking on its deck will break the ship in two and sink it.
Alternatively, they could push it against the cliffs of Pilcantor Island,
wrecking it. If the students have been able to unlock the broomsticks, the
other students, lead by Professor Shrik, were able to fly away on them before
the ship was destroyed.
The Volcanoe and the Griffin
“Join me”, the voice intones again, commanding
and urgent but friendly and pleasant. The volcano erupts even more, with lava
shooting up from the volcano’s mouth.
Flying rolls are needed to avoid the lava flying into the air. When they are high above the volcano, if
they look down, they can see that a cylinder of space right in the centre of
the volcano, running up as high as the lava, is completely clear of the
eruption and seems perfectly safe. There is an intensely bright light at the
centre of this cylinder, on the floor of the volcano below.
If they use some form of magical sight to look at this light
(or binoculars if they have them) they can make out the form of a large, golden
griffin, glowing brightly. It is around the same size as a van or large
car. It is looking up at them, as they
look down at it. As they watch, it spread its wings and then uses these to
beckon up to them to come down to it.
Teradom |
Flying down to it will require more successful Athletic
(Flying) rolls to avoid the lava shooting up from the volcano’s rim, to get
into the central safe cylinder. If they
fail, their broomsticks will be burnt up by the lava, leaving them to seemingly
plummet to the ground helplessly! If so, the griffin casts golden magical
energy, which encircles them and lands them gently on the ground next to it.
Once landed, either under their own power or with the
griffin’s help, the griffin speaks to them again telepathically. It is a magnificent sight, a being from
ancient days. “I am Teradom, after which this volcano is named. I have lived
here peacefully for thousands of years. Yet now I see a terrible evil returning
to the world, one I thought had been vanquished. I speak of The One Who Returns and see his plans in all of this. You are only here because he has willed
it. He seeks to gain power by theft
from Hogwarts. You must return to Hogwarts and speak out.”
Teradom cannot be more specific than that, as he is relying
on visions that have disturbed his slumbers. If questioned further (with some
successful Intrigue rolls by the students), he might say, “The One Who
Returns is weak following his journey back to the world of the living, but he
seeks aid to regain his power. By throwing Hogwarts into chaos, he can more
easily steal what he wishes.”
He might, if asked why he cannot call him by his name of
Voldemort, also say “I cannot say his name. As an entirely magical being,
if I were to say his name out loud, who knows what effect this might have – it
might give him more power for instance.” He cannot go himself to Hogwarts and
cannot leave the island as he is imprisoned by the same magical barrier that
keeps the Death Eaters out.
If a student is successful on a Knowledge (History of Magic) roll, they will recall that Voldemort disappeared after a magical duel with Harry Potter nearly twenty years ago. Everybody believed he had died.
If a student is successful on a Knowledge (History of Magic) roll, they will recall that Voldemort disappeared after a magical duel with Harry Potter nearly twenty years ago. Everybody believed he had died.
If they ask how they should return (especially if they don’t
have their broomsticks anymore), he can summon help. “My friends, the alicorns, will fly you home.” With that,
in glorious rays of lights, as many alicorns (winged unicorns) land nearby in
the cylinder of safety as there are students present.
An Alicorn flight back and the Wyrms of Nagini
If the students make bumbling successful Athletics (Fly)
rolls or higher, they are able to ride the alicorns up into the air, up the
cylinder of safety and over the erupting volcano and fly back towards England
and Hogwarts. The better their success, the more graceful they are at getting
on and flying away.
By and large the alicorns do the flying and all the students
need to do is hold on. They are
resplendent, pearly white creatures, their horns shining with light, which
occasionally glints in the different colours of the rainbow. They are large horses, with wide, feathered
wings. Those with Knowledge (Care of Magical Creatures – Alicorns) will be able
to get on much better with their steeds.
an Alicorn |
As they fly across the waves of the English Channel, those
making Intrigue (Sneak & Spy) rolls will spot four large reptilian flying
creatures approach. If they fail these
rolls, they will be surprised when they are attacked.
The flying creatures are Wyrms – similar to legless dragons
with large bat like wings, each roughly ten metres long. These particular Wyrms all breath fire. The
alicorns, who have been impressively passive so far, are frightened by the
Wyrms and rear up. More Flying and
Knowledge rolls are needed to keep them under control and direct the alicorns’
flight.
Wyrm of Nagini:
Athletics +4, Knowledge 0, Intrigue +2, Magic +2
Athletics +4, Knowledge 0, Intrigue +2, Magic +2
Fire breath – adds +2 when used to attack.
If the Wyrms are able to close in, they roar blasts of
magical fire at the alicorns, trying to unseat their riders. The Wyrms have
been sent by Lord Voldemort, who has detected the alicorns; such creatures are
so magical and rare that they have alerted him to their approach. The Wyrms are the hatchlings of Nagini, Lord
Voldemort’s former pet magical snake. If any of the students have the Parselmouth
ability, they can converse with the Wyrms, who tell them that they are the
children of Nagini, on orders from the One Who Returns.
The easiest way to deal with the situation is simply to fly
as quickly as possible, perhaps having to face a few barrages of wyrm fire in
doing so. The alicorns are potentially
faster than the wyrms as long as the student riding them can use their fly or
Care of Magical Creature ability successfully.
The alicorns do have a magical way to fight back – their
horns are enchanted with a spell that turns the target into a translucent and
insubstantial “ghost” form for a period of around an hour or so. Casting this
spell at the students will require successful Knowledge (Care of Magical
Creature) rolls. If a wyrm is transformed
in this way, they are no longer a threat and can be outraced with more ease.
If they are able to outfight or outrace the wyrms, the
alicorns land them on the edge of the Forbidden Forest, near Hogwarts and then
depart swiftly, leaving only time for thank yous and goodbyes.
In the Forbidden Forest
It is night by the time they land in the Forbidden Forest
and the alicorns will shine brightly in the moonlight as they fly silently
away. The forest is quiet, but those
making an Intrigue roll can hear heavy footsteps coming their way.
The footsteps are those of Hagrid, who will bump into them
quite by accident on his way back from the Forbidden Forest to Hogwarts. Hagrid will recognise them and admonish them
for not being in the school building. He seems unusually stressed and if they
talk to him, will reveal that Dr Thrimbleton has taken a leave of absence after
becoming seriously unwell during the day while they have been away.
Hagrid will want to know what they are doing in the
Forbidden Forest. If they explain anything about their adventures, he will be
deeply sceptical. They will need to make successful Intrigue rolls to try and
convince him (with a –2 modifier due to his scepticism). If he still doesn’t believe him, he will
become increasingly belligerent towards the students.
He will mention that a pack of dire wolves have been seen in
the Forbidden Forests recently and two of them tried to attack him earlier that
evening, which is most unusual. As they
walk and talk, bats will fly above in the moonlight. If they continue to talk to him (roleplay the conversation), he
may also mention that in Dr Thrimbleton’s absence, he is now the acting
Headmaster. Successful Knowledge rolls
will reveal hoof prints on the forest floor as they walk along; a Brilliant
Success will reveal that they are centaur hoof prints.
Hagrid will insist that the students return to school as
soon as possible, guiding them there, and that they go to bed immediately so as
to be ready for the next day’s lessons.
Detention and a Discovery or two!
If the students didn’t follow Professor Shrik down into the
lower deck of the steamship, Hagrid will be greatly perturbed by their behaviour
and they are summoned to the head teacher’s study (which was Dr
Thrimbleton’s). Hagrid is there, along
with Procurator General Gilbert Oates and Professor Shrik and they discuss the
students’ disobedience, with Mr Oates requiring the severest punishment
possible in the circumstances. It is quite clear that Mr Oates is in charge,
especially as Hagrid is only a stand in headmaster. The students are punished
with detention for a week (or more if they are really naughty). More severe
punishment might include longer detention, mopping the school hall’s floor,
cleaning up the stables and so forth.
After this interview, Biffle Amadycus, school prefect, will
taunt them in the school corridor, ridiculing them and chasing them, along with
a friend of his and fellow prefect named Dorian Harbuttle. Athletic (Running)
rolls to get away and Knowledge rolls to use knowledge of the school’s layout to
find hiding places.
If they hide in a storeroom to get away from the prefects,
they may overhear two of the Procurators in the room next-door discussing
events if they make successful Intrigue (Sneak and Spy) rolls. “No one has
detected us so far, no one. Not even Hagrid suspects that we are not from the
Ministry”, they might hear. “I find maintaining these concealment
enchantments to be very tiring” the other could say.
GameMaster’s secret lore: The Procurators rest in
here and momentarily let their disguise slip.
Indeed, the use of spying magic (remote viewing and so forth) could
allow the students to see this happen. They will see them remove their cloaks
and in so doing, the enchantment ends and they will be revealed as Death
Eaters, with totally different and much more frightening faces underneath the
enchantments.
If they look around in the storeroom, they will soon note
that there are several magic items stored here, including wands, broomsticks,
and equipment for creating potions and charms.
There is also a number of old scrolls, books and parchments listing
histories of various important magical persons of ancient times or events that
happened long ago. One point of
interest is that an area has been set aside for an imposingly tall, ornate wooden
cabinet. A label next to it says
“Vanishing Cabinet”.
A successful Knowledge (History of Magic) will reveal that a
Vanishing Cabinet is for magically transporting yourself from one place to
another. They come in pairs – you walk in one and walk out of the other (which
might be a distance away from the first).
Yet there is only one cabinet here – where is the other? A successful
Intrigue roll reveals that there is a lot of dust on the storeroom’s floor but
next to the Vanishing Cabinet, there is a patch of the floor that is clear of
dust – in the exact outline of a second Vanishing Cabinet. Clearly there was
another one here until very recently.
On their way to their next lesson, which is their second
Transfiguration Magic session, they will pass the main hall. Students making a
successful Intrigue roll as they pass will spot that the Goblet of Fire is
missing! They will recall Dr Thrimbleton moved it into the main hall on her
first day – now it is gone. Further
investigation will reveal that it appears to have been dragged away and they
may work out that it was dragged to the room next to the storeroom in which
they heard the Procurators murmuring.
When they arrive for their next lesson, Mr Spollot is very
different from the character they met in the first lesson. Whereas before he was funny and nice, now he
is severe and serious. There is no more humour in his lesson, which disappoints
the students but also seems suspicious. If any students are able to secretly
cast detection magic, they may be able to determine that something seems very
odd about Mr Spollot today. A Brilliant Success roll will reveal that
magically, his face seems to flex and warp, as if trying to revert to a
different image.
At one point in the lesson, he will go into his study
through a side door in the classroom. Any student making a Brilliant Success
Intrigue (Sneak & Spy) roll and looks in through the door while it is open
for a second or two will see an ornate and tall wooden wardrobe or cabinet
inside his office. A successful
Knowledge (History of Magic) roll will reveal that the “wardrobe” is in fact a
Vanishing Cabinet – an item of great magical power. There is no reason it
should be in Mr Spollot’s office. A Brilliant Success on this roll will reveal
that they are usually in pairs – where is the other cabinet? If they have
searched the storeroom, they may have an idea.
Vanishing Cabinet |
GameMaster’s secret lore: Nice Mr Spollot has been
replaced by a Death Eater. Mr Spollot has been kidnapped and is being kept in a
basement dungeon deep underground at Hogwarts, along with Dr Thrimbleton. The
Death Eater that has taken over from Mr Spollot has managed to steal one of the
Vanishing Cabinets from its temporary storage place in the storeroom and
intends to put it on a train to send to Lord Voldemort. Lord Voldemort will
then be able to use it to travel from his secret base into the storeroom at
Hogwarts at ease so he can steal further items.
If they present these findings to Hagrid (who has not yet
been replaced by a Death Eater), he continues to be very sceptical unless they
work very hard in convincing him (Brilliant Success at Intrigue rolls along
with some great roleplaying). Potentially, if all goes well, this could lead to
Hagrid confronting the Death Eater and investigating the plot undermining
Hogwart more vigorously.
Don’t quit at Quidditch
Following the attack on the steamship and the other
irregular goings on at the school, Hagrid decides that the best way to cheer everyone up
is to have a Quidditch match! This is an intra-school competition between
houses. Mr Oates, the fake Procurator General, seizes upon this idea as the
Quidditch match being the precursor to a new Triwizard Tournament, the first in
nearly twenty years.
Hagrid announces the intra-school Quidditch match that
morning at Assembly, with Mr Oates next to him, looking on coldly. The school
is excited about the idea but then apprehensive and slightly bewildered when he
explains further that it will set the scene for a Triwizard Tournament. The
winning players picked for the Quidditch match will then represent Hogwarts at
the Triwizard Tournament and will be selected at random using the Sorting Hat
(as the Goblet of Fire is missing, presumed lost). How do the player characters respond or interact during these
announcements? It is a good opportunity for some roleplaying.
Inevitably, the player characters are selected for the
Quidditch match! Decide (or randomly chose or ask the player characters) which
position they wish to play, whether it is chasers, seekers, keepers or beaters. Quidditch matches can be lots of fun and the
rules give ideas on how to roleplay them.
Other ideas include a Bludge roll as a Chaser meaning that
player scores an own goal. Remember the
Bludgers – they can be a nasty surprise and keep Beaters busy. The contest to get the Golden Snitch can
turn into a dynamic and dramatic race between Seekers.
Also, the prefects Biffle Amadycus and Dorian Harbuttle will
end up on the opposing side and will want to make life as difficult as possible
for the player characters. One of the
opposing team will also be a Death Eater in disguise, with the possibility that
one of the students spots him or her shimmering with evil magical energy. If
the player characters are victorious and score some good points, this could go
some way for restoring their good name at Hogwarts after the punishments
earlier.
An Epilogue – in Doctor Thrimbleton’s Office
This is a final scene that could lead the way to further
adventures. A dramatic announcement is
made that Dr Thrimbleton has returned to school after her short sojourn away
unwell.
As soon as she arrives, she orders that the player
characters attend at her study for an interview about the recent happenings at
school while she has been away. They are summoned by Mr Oates and two other
Procurators. They go in, all eyes are
turned on them and the door slams shut behind them. And that’s it for this
session!
This adventure can be the starting point for a campaign
playing out Lord Voldemort’s quest to steal magical items from Hogwarts. There’s lots of scope for further fun and
excitement!
2 comments:
Hey. Getting ready to run a session of Broomstix. Just curious as to how you calculated stats for adult wizards based on the rules in the PDF, which tie advancement to school year. Thanks :)
Hello there - no particular method, just a guestimate. Have fun!
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