Saturday 6 January 2024

Mr. Robert Feck, Plutonian Assassin

A write-up of the Plutonian assassin for hire, Mr. Robert Feck, from Tyranny of the Daleks.  This is using the second edition rules from the Doctor Who Roleplaying Game from Cubicle 7.


MR. ROBERT FECK


Concept: Plutonian Assassin

Focus: Killing

Homeworld: Pluto

Tech level: 8

Short-term goal: To exterminate the Doctor

Long-term goal: To complete his assignment


Awareness 4, Coordination 5,

Ingenuity 3, Presence 4,

Resolve 3, Strength 4


Skills: Athletics 4, Conflict 5 (Laser Pistol), Intuition 2, Subterfuge 3, Survival 3, Technology 2, Transport 2


Equipment: Small Laser Pistol (3/L/L)

Double batons (melee weapon) +2 to Strength

Armour (Bulletproof Vest and Reinforced Bowler Hat) reduces damage by 4


Story Points: 5


Character Notes

Mr Feck is an assassin for hire who delights and even exults in the work that he does. He hails from the planet Pluto in the very far future. As a Plutonian, he has over the years been hired by both the Company and the Undercity. On one memorable occasion he was even contracted personally by the Collector himself. He has no family or friends with whom he is in contact and lives purely for his work.

He often uses words from a language of that time called Nadsat, including “creech” for scream and “horrorshow” for good.  

Although generally coldly calculating about achieving his client’s objectives during the planning stage, he allows himself to enjoy a sadistic thrill when the game is afoot.  This can lead to him taunting his prey prior to the kill and whilst this might sometimes overplay his hand, and he can become recklessly excited as he nears the target, his skills and professionalism normally ensure the mission is completed. Afterwards, he gloats over his success to his now deceased victim. He is a despicably evil character.

His favourite long range weapon is a discrete laser pistol, cylindrical in design with no handle or grip, looking like a rather large pen. He also has two batons which he wields in close combat.  His preferred approach in combat is to seriously wound his opponent from afar so that they are largely immobile and helpless, and then take his time in bringing about their ultimate demise.

He is not easily frightened or intimidated, and minor physical pain doesn’t bother him greatly or for long. He is however often distracted or influenced by a beautiful person, and this is his only weakness.







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